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Used for all the dirty work that the other units do not want to do :-) To learn more about converting enemies, go to my conversion page.ĭescription: the peasants of AoE.Researching monotheism lets you conquer enemy bases instead of destroying them.The Priest will not automatically be attacked when he is just healing, but he can help you a lot doing so.To convert unguarded Siege Weapons, move the Priest close to the Catapult so the Catapult cannot fire on the Priest any longer.Strongest against: slow units with a shorter range: Elephants, infantryĬounterattack: Chariots (they have special bonuses), Catapults (higher range), Archers The priority “AOE” cannot be changed to other priorities.Description: this unit cannot attack, but heal your units and convert enemies.
#Aoe 2 units full
Towers with this priority have full AoE and hit every enemy in their range at the same time. Towers with their priorities set as "AOE(Weakest)" will attack the enemy with the lowest HP in their range with cone or circle AoE. Towers with their priorities set as "AOE(Strongest)" will attack the enemy with the highest HP in their range with cone or circle AoE. Towers with their priorities set as "AOE(Last)" will attack the last enemy within range with cone or circle AoE. Towers with their priorities set as "AOE(First)" will attack the first enemy within range with either cone or circle AoE. It is the opposite of the priority “Strongest”. Towers with their priorities set as "Weakest" will attack the enemy with the least HP in their range, so if an enemy with 100 HP enters its range and an enemy with 200 HP enters its range, the tower will attack the enemy with 100 HP. This is helpful for any units that inflict bleed, burn or poison damage, because when an enemy is hit, their HP will decrease, making them no longer one of the strongest enemies in range and will allow the unit to hit another, repeating the process. Towers with their priorities set as "Strongest" will attack the enemy with the most HP in their range, so if an enemy with 45 HP enters its range and an enemy with 55 HP enters its range, the tower will attack the enemy with 55 HP. Towers with their priority set as “Last” will attack the last enemy that entered their range. Towers with their priority set as “First” will attack the first enemy that entered their range. The tower priorities are First, Last, Strongest, AoE, AoE (first), AoE (last), AoE (strongest), and AoE (weakest).Ī tower's priority can become AoE on a specific upgrade (like Koro) while others already have AoE when placed down (like Wrathdioas).
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Tower Priorities allow a unit to target specific enemies within their range.